How 3D Animation Workflows Differ Between Small and Large Projects
How 3D Animation Workflows Differ Between Small and Large Projects
Hi everyone,
Lately I’ve been learning about different production workflows for animated content, and something caught my attention. While exploring various examples, including teams that work with 3D animation services USA, I noticed how much the process can vary depending on project size.
For small projects, the workflow seems fast and flexible, while larger ones often involve multiple stages like detailed storyboarding, environment building, motion planning, and rendering pipelines.
It made me curious:
What do you think causes the biggest differences in animation workflows between small independent projects and larger, more structured ones?
Is it team size, deadlines, software choices, or overall creative direction?
Would love to hear insights from anyone who has worked on animation projects of different scales.