PvP-Focused Player Reacts to Diablo 4 May 14 Update
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The May 14 patch notes for   brought some interesting updates that directly affect the PvP scene, so I figured I’d share some thoughts.
First off, I’m glad they addressed the skill cooldown inconsistencies in PvP matches. Before this patch, some skills would act differently compared to PvE, which felt unfair. Now, with cooldowns standardized, matches feel more balanced, and strategy matters more.
The patch also fixed some hit registration issues that were driving me crazy in arena battles. It’s frustrating when you land a combo and the game doesn’t register the hits properly, but these fixes have definitely improved that.
I noticed the minor nerfs to a couple of high-tier builds — namely the Rogue’s Shadow step and some Sorcerer burst combos. While it might upset some players who love those builds, I think the changes make PvP more skill-based and less about spamming overpowered moves.
The matchmaking improvements are another huge plus. Waiting times are down, and it feels like the system pairs players more evenly. This encourages fair fights and better competition.
Overall, this patch feels like a positive step toward a more balanced and enjoyable PvP experience. Can’t wait to see how the meta evolves with these changes. Anyone here already testing new PvP builds after the update?